Co-Organizer of the Babycastles Summit, a three-day series exploring innovation in interactive media and human interaction.
The weekend long summit included over 80+ talks, panels, hands-on workshops, 25+ bands and DJs highlighting five original physical game installations designed by Keita Takahashi, game designer of Katamari Damacy, which were presented as a full-floor play-scape installation in the top floor of the Museum of Arts and Design in New York City.
- highlighted the diversity (gender, race, economic & mediums) of artists working in ‘games’
- presented conversations by leaders in independent games to explore new possibilities in how to engage, alter, and expand social structures
- was assessable to people of all ages, radically affordable and had a wide spectrum of programming for a game curious audience
- would ultimately encourage anyone to participate in games
This was Babycastles biggest project to-date. It was lovingly built in association with Kaho Abe, Neil Fridd and Ivan Safrin in less then three weeks with the help of a half dozen developers and a host of volunteers. In retrospect it more then achieved our hopes and goals by opening up the NYC gaming community to a wider audience. It is often quoted as ‘this was my first games event in NYC’ by people who have gone on to pursue deeper artistic and professional practices after attending.